General in GameMaker
For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale
For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon
For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code
For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled
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For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though
For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better
For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky
For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion