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For day 551 of coding, I have put wall collisions on the chasing object
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For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on
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For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue
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Sorry for late posting
For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow
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For day 548 of coding, I have programmed the object to kind of chase after the player
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For day 547 of coding, I got the test object to move a bit after changing directions
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the project file got corrupted so i decided to completely revamp da game, since i have to remake everything anyway 🥔
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For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment