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For day 551 of coding, I have put wall collisions on the chasing object

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For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on

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For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue

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Sorry for late posting

For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow

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For day 548 of coding, I have programmed the object to kind of chase after the player

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For day 547 of coding, I got the test object to move a bit after changing directions

This is what the old cord of the tablet I use to make my game's hand-drawn art now looks like. I had the tablet since late-2016, and got a new cord for it recently. I could barely draw with the old cord lately, so I had to replace it.

#art #gamedev

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the project file got corrupted so i decided to completely revamp da game, since i have to remake everything anyway 🥔

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For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment