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Ok I set it up, so lets see how this goes. Chunks now each have their own Cloud Particle, so I can change their opacity independently. I don't think this should effect performance...

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Hmm, more Cloud stuff. Definitely seems like I'm going to need separate particles for each chunk if I want them to adjust opacity when the player is under them.

Unless I don't care that it effects all of them...

Its funny because its true

#gamedev #indiedev

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Undertale [redacted] final corridor prewiew!

Month Report # 18

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Would you be able to make it down unscathed?

Many more dangers await when Eldritchvania Releases on the 10th of February!

Hmm particle clouds

Might need a way of highlighting the player.

Bonus bug gif!

Made a fog system while working out how I should do my clouds.
Doesn't quite work though, there's no way to set the depth to be based on their placement. You can only change the particle systems depth, which changes it for the old ones.

Oh boy ...

#indiegame

Lutaland - Monthly Devlog 1