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For day 461 of coding, I have implemented the card flipping for the player's hit event


Slight update on the intro - added lighting and a better cutscene activation/teleportation system. All I need to do now is add some dialogue and it's finished!
Hmm, that's better! Camera can now be given a path to follow.







Working on a new camera system, still need to work out paths for it though.
















I'm working on cutscenes for Lutaland's intro, and I came up with some decent teleport functionality for the first segment of it, as shown in this footage! You might also notice the throne, which was voted in by the community!


































For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over