All Posts in Godot

Share your creations!


Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat


added some parallax in the background - too distracting?

I don't have any ideas for games. Could you guys give me some ideas?


Amber's Nightmare new test gameplay (Fort)



Optimizing even the stones
One of the things that concerns me is game optimization, so I've been looking at all the ways to optimize the game. I think I'm going to get a PhD from studying so much.







