indie_wednesday in Indie Game



It's Finally Here! -Some random commenter in 2019
Combat Update.
I'll try to get a new place for us to look at in the next one.
Coming next week, I hope you're ready ; )


Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨












I've been working on some new enemy design concepts for Lutaland's demo! What do you think?


Happy #screenshotsaturday! Giving you a sneak peek into my character creation process—from Blender to Substance Painter and finally, into the vibrant world of Unreal Engine. 🎨🎮






Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:


🎨 Dive into #Skaramazuzu with Zuzu and enjoy all of the beautiful hand-drown scenery.
⏳ The wait is almost over: #Skaramazuzu arrives on March 27!
🎮 #Steam Wishlist:
https://store.steampowered.com/app/1574780/Skaramazuzu/
#IndieDev #IndieDevs #GameDev #IndieGame #WishlistWednesday


Who wants to slay some very evil rabbits? Sound on for music and cries! Playtest of Kiyo is now live on Steam, you can give it a try! All feedback greatly appreciated :)


Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.





