show_and_tell in Indie Game

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.03.24 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Happy Sunday everyone! I hope you are all well!

I'm off to lunch at the parents. Since I got decent sleep maybe I'll get more gameDev done when I get back.
Really wanna do some work on Buttons so I can start making some Cave/Ruins/Underground variants.

The Morp crew operates on their own time, but they're always ready to assist Intern on a mission... or to hit them up with a request for an energy drink, can't do without that essential stuff⚡

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.03.24

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Before the animation was created with more realism in mind.

After the animation has quicker movement with impact frame emphasis.

More cakes! These got new textures too.

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A really unpolished version of the cockroaches fight.

With original music!

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👟👟👟

Here's a new memory - based minigame that took a little while to polish, but it's up and running now!

Proof of Concept for my Building Code and Systems working in the Caves and Underground.

Button + Door.

I need to disable the Button menu, and add some delay to receiving a new input so Doors don't constantly flap, but it's all working as expected!

Online 3P co-op playthrough - Pocket Dimensional Clash 2