show_and_tell in Indie Game

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Added new encounter type - Big Ambush, more dangerous than a classic ambush.
The goal is to increase the importance of exploration abilities and total map awareness.


I ported the Sans date to the Gameboy.
Do with this what you will

A bit of concept art for our leading character Rose.


#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.05.06
Also available on #Steam:


For a long time you could easily kill insects just by spraying at them. I got a lot of feedback saying I should do it as a two step process. First incapacaitate the insect, then kill them.
Giving the character many faces! Created an object that would spawn a random assortment of electronics in one place to make it easier to place this character in the world.


A test of the transition of troops and fleets between maps. Splitting the map into smaller chunks in Eden Universe is necessary for good optimization. All background actions, however, work properly which makes it possible to create a HUGE world in RMXP

Just released my first ever GB studio game - Squeakers!
Please note that this is only a test game, and everything was made in less than a day, so it may be a bit imperfect. Still, I hope you enjoy it if you decide to give it a go :)


#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.05.05 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


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