Indie Games in Indie Cross

the indie cross

ScreenShots Test Level Design -Warehouse Base Elements Decorations. Etcs. #b3d, #blender, #unity, #overall, #suitMan, #box, #pallets, #barricades, #game, #concept, #env, #gameConceptArtEnv.

Render Images Warehouse 3DModel, Environment Building Asset. Rencer in cycles - props testing Unity. #b3d, #blender, #unity, #props, #warehouse, #ware, #building, #env, #level, #levelDesign#games.

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Testing Gameplay Base Warehouse 3DModel, Environment Building Asset. Rencer cycles - props testing Unity. #b3d, #blender, #unity, #props, #warehouse, #ware, #building, #env, #level, #levelDesign#games.

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Warehouse 3DModel, Environment Building Asset. Rencer cycles - props testing Unity. #b3d, #blender, #unity, #props, #warehouse, #ware, #building, #env, #level, #levelDesign#games.

Hi everyone! We're planning to create a fighting game based on the Indie Cross Series, inspired by Dragon Ball FighterZ with our own twist.
For more info please contact either one of us
Discord Usernames:
djsilverstrike5674
karma_5471_33644

ScreenShots Test Level Design - OverallSuitMan. Elements Decorations, obstacles and mores. Etcs.

#b3d, #blender, #unity, #overall, #suitMan, #box, #pallets, #barricades.

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Test Proto GamePlay Unity - Make Rotation Test CameraMan - Tactical decontamination Suit - Hazmat EchoToxicMan 3DModel. #hazmatSuit, #suit, #b3d, #blender, #unity, #game, #echotoxicman, #suitToxic, #charactert, #game, #unitySuit, #suitAssets, #rigin.

The Rogue of Nexus - About darkness

In worldmap, if a battle starts while adjacent to a tile of darkness, the battle background will show darkness in the background, instead of layer 2 of that biome

#WIPWednesday #roguelite #rpg

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

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Test Proto GamePlay Unity - Scene Pallets Part2 - Tactical decontamination Suit - Hazmat EchoToxicMan 3DModel. #hazmatSuit, #suit, #b3d, #blender, #unity, #game, #echotoxicman, #suitToxic, #charactert, #game, #unitySuit, #suitAssets, #assetsGame#rigin.

Changing store assets of my game The Rogue of Nexus, since dark background makes them hard to notice.

How does it look with the vignette?

Actually i'm not just slapping a frame: in my game that's the Critical Warning: if The Hand found you... you must RUN