videogamedesign in Pixel Art

Post those pixels!

I feel confident in my shading abilities Now (Duudfell btw)

Made it so you can throw Snowballs.

The collisions are a little off, because the only collision Goblins have is their feet, so I'm having the fudge the collision check

Eventually I'll add a proper hitbox

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Matt's movement test, look how he moves! ;)

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La prueba de movimiento de Matt, ¡mira cómo se mueve! ;)

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For day 349 of coding, I have gotten the arrow to point towards the opposite direction of the mouse

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Sorry for late posting. For day 348 of coding, I was experimenting with the draw_arrow() function. I wanted to make an arrow who's length is based on the mouse position from the player, but in the opposite direction. That attempt didn't go as expected

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2023.12.24 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller WINTER SALE 2023 [ 35% OFF ]

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.12.24

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

GUIDANCE will be receiving some significant new content before the year is out!

Starting with some updated artwork! The thumbnail and banner for the game have been completely remade!

Follw here : https://gamejolt.com/games/theunseenplane/608919

Further deets 👇

(New) Ignited Springtrap...

Basics of building movement is in place.

For now you can only swap walls and doors until I split the [valid place] code from the build code so things that need floor can't be moved off etc