videogamedesign in Pixel Art
Post those pixels!
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Underground generation and tiles are all set back up.
Next I need to split culling to use different lists/maps depending on which "room" they're part of.
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#NinjaScroller 1.61.4 BUILD 45
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20240905
Available on #Steam:
During one of the mini-games, Babette will think of a toy she wants to play with, and you choose the right one! Choose the wrong toy or be too slow, and she'll be.. disappointed. Like all mini-games, this one ramps up in difficulty throughout the game.
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Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.
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#UnderwaterDiving 1.0.0 AVAILABLE
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20240904
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
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Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.
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#NinjaScroller 1.61.4 BUILD 45
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20240904
Available on #Steam:
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Working on juicy effects for the Dewdrop when it...uh... drops🤷♀️🥤