videogamedesign in Pixel Art



#NinjaScroller 1.61.6 BUILD 47
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250215
Available on #Steam:


We're three days away from Ale Abbey's launch on Steam!π»βͺ That's about as long as it takes Brother Mansenius to brew his first ale (in-game time ofc)! Watch and learn now... it'll be your turn soonπ


Progress on my game's title screen (Chaosector)




I'm bringing stuffs from Raiders Rush to this game. I'll be making alternate modes and paths with bosses and background set from the former game. Of course, I'm still making new stuffs also.
These shots show new stuffs and updated levels:


I completely forgot about valentine's day, so here's an jumpscare for the GB's
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.


















Β‘Ya estΓ‘ disponible la puffersaur update! Β‘Ve a descargarla!
https://www.youtube.com/watch?v=iRWXgrQTwfw




#UnderwaterDiving 1.0.7 BUILD 20
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250214
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

I'm making a sequel to Escape From The Valley. Want to know more? Check out this site:


#NinjaScroller 1.61.6 BUILD 47
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250214
Available on #Steam: