
Post about Game Dev!



When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).


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https://www.youtube.com/watch?v=pFob41Ge68k

another oldie of a skelington. Wanted to make it underwater but I didn't know how to properly make it look underwater lol
one day I'll do studies of underwater stuff I guess. I still had fun with the skeleton tho







































Added notifications over the player pawn for player/map state changes.



