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Small mechanics updates alongside with some other changes (Yes, I added cool lighting to the test map).

Booom-Slang! is finally releasing on Xbox One, Xbox Series S and Xbox Series X on Friday 19 July.

https://www.xbox.com/en-ZA/games/store/booom-slang/9PJGHG3G9DCP

Be sure to mark the calendars and add it to your whishlist.

Get ready for Top-Down, Twin-Stick, FMV-infused MADNESS!!!

Stone Forest 2.0 now available for PC.

. Compatibility issues fixed
. New enemies and mechanics

Thanks for your support

gamejolt.com/stoneforestpro/911252

#stoneforestpro

Also:
UI:

Added hints to the buttons

New Design of Quick Match

Changed Main Menu Design

Bugs Fixing:

Fixed bug when "XFace" doesn't hide

Fixed bug when decal "X" doesn't hide

Fixed bug when achievement "First Death" didn't give to player on Brenton Hall

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For day 547 of coding, I got the test object to move a bit after changing directions

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Had to get broski straight

I really like the underwater rooms in our game Bionic Slammer: they give me nostalgic vibes of Donkey Kong Country's aquatic levels

It's 6am so I gotta sleep BUT
Fishing updated!
Now you can add Bait from the Inventory (and remove it)
Both catching a fish and one escaping consumes 1x Bait.
Tomorrow I might actually work on the UI.

Such different, but such lovable creatures❀!

Finished my first pixel art commission today!! Really happy with the results. If you're interested in getting stuff like this, check it out here! https://ko-fi.com/curlychopz