Unreal Engine
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Created the main path, daytime switched to night & added some lights to it in my #indiegame #zombie #runner side-project #madewithunreal..

#gamedev #digitalart #nickabsent

WIP on this friendly merchant NPC inspired by our studio founder‘s late father.

Real-life Neil played an integral role in allowing us to bring Kristala to life, so we're super stoked to honor his memory in this way 💚

#indiedev #gamedev #indiegamedev #rpg

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Shooting shields can kill you... I was testing firing the blunderbuss with the only set projectile I had, and I didn't realize the enemies' shield only hurt the player.

The firing works, though :-)

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Relaunching now

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Hi everyone!

I added primary and secondary weapons, so you can equip several weapons to tackle different situations. Weapon sockets have physical constraints, so they have a subtle, more realistic behavior when the player moves... what do you think?

The hell is this?

(formerly known as Slendytubbies Rebooted)
#blender #3d #teaser #horror #unrealengine

Hello there !

Grab some interior footage :D

Soon, I'm going to post a video with building mechanics so don't forget to follow to keep updated !

We are still looking for Dev Testers so feel free to join :)

✅--> Discord https://discord.gg/metNw4y3Qj

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I added Physics Constraints when you equip your weapons. That took me forever because I was using 5.0, and Physics Constraints were very buggy; updating to 5.1 fixed my issues.

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Yeah🤔, I tried to reproduce the movements of a three-dimensional machine from SNK, I'm on the right track, but some things are to improve ⚔

Based on feedback an extended version of the demo with some more options is now available.

You can download the demo here: https://store.steampowered.com/app/1966330/Die_to_Survive/

Enjoy the hunt.