Unreal Engine
Post about Unreal Engine!

We've shifted our cinematics from pre-rendered to real-time in Unreal Engine, resulting in enhanced visuals, optimized game size, and a faster workflow for us on future cutscenes. I'd love to hear your thoughts! Article right here below.

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The Backrooms - Insanity
The game page is up!
Wanna get early access? Contact me through Gamejolt, my Twitter or my email

OMG!!! The Outlines change everything!!!

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In our RPG, enemies' behavior is determined by needs instead of schedules.

Cyberpunk game concept

He is coming

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Finally we've revealed some information about irradiated rat and one of their attacks.

Feel free to give your feedback, we really appreciate it!

#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation

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🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.

🎮 Stay tuned for more updates:

https://gamejolt.com/games/Lost_in_The_Storm/562040

Have a blessed day, everyone! 🙏

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Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.