
Post about Unreal Engine!

We've shifted our cinematics from pre-rendered to real-time in Unreal Engine, resulting in enhanced visuals, optimized game size, and a faster workflow for us on future cutscenes. I'd love to hear your thoughts! Article right here below.

The Backrooms - Insanity
The game page is up!
Wanna get early access? Contact me through Gamejolt, my Twitter or my email







In our RPG, enemies' behavior is determined by needs instead of schedules.


Finally we've revealed some information about irradiated rat and one of their attacks.
Feel free to give your feedback, we really appreciate it!
#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation


🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.
🎮 Stay tuned for more updates:
https://gamejolt.com/games/Lost_in_The_Storm/562040
Have a blessed day, everyone! 🙏


Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.



