Unreal Engine
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Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖

#GameDev #UnrealEngine #AI

Nightmare sequences.

Working further on the map + Lighting render

All lights are rendered at ultra quality thanks to the power of RTX, this will make the lights not only already calculated so that most PCs can run it, but also look great!

In the final chapter of the #HardGlide game the rules will be stricter and the enemies will be angrier :D

#screenshotsaturday #ue5 #arcadegame #indielegion #indiewatch #gamedev #indiegamedeveloper

This animal detection system was a pain to develop, but it's done now.

So many failed attempts.
In the end, I just reused the same system for perception trace in SuperliminalPSX.

Not the best system but it works.

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I recreated Thor's hammer (Mjöllnir). V4

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Managed to get more done today for the building system and computer UI, got it to work now so you can purchase furniture, place it and AI will then go and use it. Almost feels like a game of some kind

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Big news everyone! BattleJuice Alchemist's Early Access now supports 12 languages!

The language update also contains a lot of fixes and a bit of secret content, which we will talk about in detail soon.

https://store.steampowered.com/app/1384060