
Post about Unreal Engine!

Hello all, Play games please! This is a super online horror game. [prostudios post]


Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.


Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev








WEEEE ARRREEEEE ININN BEEEETTAAAAAAAAAAAAAAAAAAAAAAAAAAA BITCHEEEEEES


A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev











The player is transmitting data and must not leave the transmitter platform for a long time, otherwise the transmission will be interrupted. But enemy bots will make this task very difficult! 👿

testing.



#SteamNextFest starts on monday. Bless your if you're an #indiegamedeveloper and enter with your game and also if you're a gamer checking out all the free demos.
#followfriday #steam #nextfest #games #music #vinylrecords #games #love