Unreal Engine
Post about Unreal Engine!

BATTLE SIMULATOR version 1.6.0 is coming soon! Here are the next updates (follow the project!) :

- New map

- incredible new units

- Completely reworked game physics

- some bugs fixed

(I've reworked the game page too^^)
https://gamejolt.com/games/battlesimulator/862134

Patch 1.2 Additions, Fixes & Optimization

You have no idea how SICK I am of having to setup this Cast branch over and over. Never again! #unrealengine #unrealengine5

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Adding sleeper vehicles

They only turn on when the player gets close to them.

Created another spline for faster placements of obstacles. It randomly spawns objects along the path. Later on I can use these as guides for where to place the final props.

I made more trees, more optimization. at this density I got 50-70 at almost max settings
Also when dlss is released for 5.5 I will add it to the project at once. but I will not rely only on it

Im return to create this game, i just finished the house right now.
i will create a new post when i finished the ai and created the trailer to post on youtube.
!WARNING! The first realese is ONLY an pre-alpha, it's normal there is bug or is too easy.

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This is more than a battle, it’s survival. In Twilight Wars, you’ll lead a team of agents through tactical combat, rebuild a shattered Agency, and uncover the secrets of a cyberpunk world at war.

The question is, can you outplay the shadows?

New Cover & Update

Patch v1.1 - Minor Fixes and Changes

Well, making vegetation is incredibly fun
all that's left is to make fallen leaves, branches, rocks, stumps maybe, lots of small trees, birch, spruce and a lot more...
but it's gonna be one of the most beautiful slenderman games ever made (not reallyXd)