Here's the new main menu of my roguelike city builder, HexLands! :)
What do you think?

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One of the levels in my new the game

Working with Derpmii on the main menu for Evergreen this week. Determined to make it very unique and stylish! Mockups so far don't look like anything I've seen in a fangame before. Great reception in a private feedback group so far. Will maybe share soon.

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That looks a little better Doesn't look the prettiest, but it is foundationally functional.

  28 votes Voting finished

BURST & BREAKER a glimpse into the 2 universal defensive mechanics of 1880, burst & the breaker

(Check out in comments bout more info of new mechanics)

Credits: text by sandia and all animations by other game devs

~

#jojo #jjba #wangchan #mugen

made an infinite corridor today for a bit of scene design practice, would you find out what lurks at the end?

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Engaging interactions with mini-puzzle gates in 'Lobo.' Get ready for some challenges!

Devlog - November

Hello everyone! We are currently working on visual for our game. Our team has made new concepts and is improving existing art. Our fresh devlog is dedicated to this topic.

🚨 NEW UPDATE, VERSION 1.7.0 🚨

● Featuring @Azzy_Mezzy as a character!!

● 1 New Background.

● You can now Hug the Characters!!

● New outfit/skin for Ostawolt

● New Player Screen.

● New Trophies.

● And More.

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Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj