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One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.

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Hello Everyone! I am Officially going to make a... Game Engine. Yes A Game Engine, I will be making it in C++. I don't know If I will publish it to the public, it might just be for me

Graphics Rendering :OpenGL

Rendering :Entt

Physics :Physx

Inputs :SDL2

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Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...

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The Fall and Jump Animations are finally working!

It was hard to made them but now it works!

Crouch and "Super Star" Animation soon...

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We have a new mechanic in BattleJuice Alchemist where night shields can be destroyed by light.

Magic of Turinland - new quests

- we added 16 mini games

- in each map there are new elements to pass tasks

- corrections in the text

- corrections in levels

Play:

https://play.google.com/store/apps/details?id=com.HordaGamesStud…

I'm back to this game but as link to previous game I've completed, I brought one boss from Fruits Survivors to this game.

Here's that boss:

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Animation Workflow

Arthur has finally programmed animations!

Dan and Lenard are coming soon!

(See the Improved Animations here):

https://gamejolt.com/p/the-fall-and-jump-animations-are-finally-…

#WA1 #Animation #Game #Game_Dev #Game_Development #Made_with_Unity