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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...

Shading for Level Two

The Level is called "Berry Hills"

#Made_with_Unity #Art #Game #Game_Dev #Game_Development #WA1

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RAINBOW CUBE HAS ALREADY BEEN PUBLISHED! (code: wsube)

https://gamejolt.com/games/RainbowCube/791054

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I added so much details!

The Jump is more dynamic now! I love it!

And there are palms now if you didn't realized it!

And there is a moving platform now!

#Game #Game_Dev #WA1 #Platformer #Adventure_game

The project is actively developing. Save some screenshots from development...

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Interacting with the effect enabled, will resolve everything. However, you have to be quick.

#MadeWithUnity #GameDev #Hayamichan

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One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.

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Hello Everyone! I am Officially going to make a... Game Engine. Yes A Game Engine, I will be making it in C++. I don't know If I will publish it to the public, it might just be for me

Graphics Rendering :OpenGL

Rendering :Entt

Physics :Physx

Inputs :SDL2

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Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...