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Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

I AM SO COOKING!!1!1!

Stay tuned on @LoxerVosky account, he'll be posting something interesting soon ;3

#fnaf #fangame #furry

Should I made a pinned post?

Thanks for an amazing STEAM NEXT FEST and for 316 WISHLISTS! Means alot for a small indie developer!

Over 100 people played the demo :D Full game will release September 2025!

Did you know we have a DISCORD?
https://discord.com/invite/Q6dMnGmPer

Stay tuned!

Maestro Music Man Was Almost Gave Me A Heart Attack!

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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

The development of The Lost has officially begun!

We're now looking to expand our team with talented individuals, including a UE5 programmer, an animator, and a lighting maker for UE5.

Feel free to DM me in Discord or Gamejolt (My discord: kit_wasko)

Devlog 10:

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Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Main Menu for Catman for Unreal Engine 5.6