Work in Progress in Unreal Engine

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I havent posted in a while (Busy with life!!) but im back to game deving again, this session Im playing around with different Enemy sizes

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#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame

#gamedev #digitalart

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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

Happy new year! Update 1 with tweaks and feedback from you players are in progress! Some mesh optimizations has been happening as well!

Dont miss the newly released SILVER DEMO!

#OneMoreExperiment_Game

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AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]

https://www.youtube.com/watch?v=96ObVw-oU_A

AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]
AI (Neighbor) Watering Flowers [Hello Neighbor: Sold Soul Dev Stuff | UE4]Original game: https://www.helloneighborgame.com#helloneighbor #fangame #horror #ac...
https://www.youtube.com/watch?v=96ObVw-oU_A
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Our enemies look for food, water, shelter and loot that catches their interest. But in the end, they actually they just waddle around ;)

News: Dark Assault is to start game development early/mid 2023 we will keep you updated as more information gets released

#fpsgame #indiegame #indiegamedeveloper #comingsoon #firstpersonshooter #art #shooter

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I hope you all had a great start into 2023! Here comes my first devlog of the year where I tackle my own stupidity thinking players building bases freely would be an easy thing to implement ;) You can read the article right here:

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#Ragdoll tech test with a #stickman in #unity

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Hi everyone! Designing the Combat, I added Critical Hit, a slow-motion camera, and a new animation for the reaction...