Work in Progress in Unreal Engine

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Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal

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Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

Fresh concepts for the steampunk-inspired pistols and blunderbusses that our low-level Kota soldier enemies will be wielding in #darkfantasy ARPG Kristala.

#gameart #screenshotsaturday #gamedev #indiegames #gameweapons

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Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...

Hello to all and I hope your having an awesome day. I was really looking forward to feedback on my Demo's, I would like to know what your thoughts are. Deceptive Perception is the first one I'll finish, I'm having fun with it.

Hope you Enjoy the Demo's.

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New recoil system! What do you think about it?

  6 votes Voting finished

Nighttime Lighting!

Its still a work in progress, but trying to make it "dark like how you see in movies: Clearly looks dark, but still visible in your immediate vicinity

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We have a new mechanic in BattleJuice Alchemist where night shields can be destroyed by light.

I'm starting to learn and familiarize myself with unreal engine 5 and here is a small screenshot

Attention community! I have some exciting news to share with you. After weeks of intense work, I've decided that the art direction of our game needs to take a new turn. Yes, you read that right! But don't worry, the game is still going to be awesome!