Work in Progress in Unreal Engine

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Klaxo-Sapiens Hiro and 001

Walls that had the glowing green pattern looked pretty good but took a long time to make. It involved carving out the pattern in the model. So I made this thing into a texture that could be slapped onto different walls, and the result is on the pic!

New Demo released!

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Some cool new VFX for my game: Magic Shimmer!

A fun experiment with Blender Curves & Unreal materials!

https://youtu.be/Jlqc_UNm0hY?si=Mj_UQ1UyqBbLBF9r

**VIDEO WITH BREAKDOWN**

https://www.youtube.com/watch?v=2YuGOLNXKGg&t=1s&ab_channel=Ambe…

#OneMoreExperiment_Game

OME - Magic Shimmer VFX (No breakdown)
Some cool new VFX for my game: Magic Shimmer! A fun experiment with Blender Curves & Unreal materials! https://youtu.be/Jlqc_UNm0hY?si=Mj_UQ1UyqBbLBF9r------...
https://www.youtube.com/watch?v=Jlqc_UNm0hY

Good evening! Im sorry for not updating in a while, but Im actually been doing some side work for the studio. Im actually looking to get some more help from others currently!

Read more in comments >>>>

he escape. sparky is live.mp4
H̶͔͕̐e̸͑̐ͅ ̴̙͔̽͡I̷̥͕͡S̷̤̝͒̏ ̶̖̀C̷̰̔Ò̶͉͐M̷̤̏͐Í̸͉͡Ṅ̶̝͛G̷̰̓͋Twitter: @SparkyHod
https://www.youtube.com/watch?v=G2w6LiO5HzU

https://youtu.be/EN2et-cGx4U?si=FDGDDaB2BmN_H8mW First devlog for the vr port of this game

Flee The Facility VR Devlog 1
YouTube
https://www.youtube.com/watch?v=EN2et-cGx4U
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Embarking on the challenges of level and environment design in Lobo! Harnessing PCG to breathe life into a world where encounters, quests, and mysterious wonders await in the depths of the forest.

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Freezing entire landscapes is not the only environmental effect you can trigger in our game. But I must say it is a pretty "cool" one. Oh wow, did I really just go there? Must be the sleep deprivation.

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We have prepared a multitude of alchemists for you. Build the one you like and jump into the fray!