Work in Progress in Unreal Engine


Reworking various materials into several unified main materials. This makes it easier to add color variations for stuff and overall optimizes the game. Here are some reworked cakes


Hey everyone! Who doesn't love Easter eggs in video games?
Lobo will be packed with tons of hidden surprises waiting to be discovered! 🐣🎮




Developing something different :)


Happy #screenshotsaturday! Introducing new weapons, each bringing unique attacks, skills, and abilities to combat. Stay tuned for more epic gameplay teasers! 🚀🎮




Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.




Which looks visually better?




Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨










