Work in Progress in Unreal Engine

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Thank you, Thank you for your support until this point I've noticed that I'm on over 500+ Followers & over 1000+ Likes! only from posting video & images of my Game, I hope you like what I do please share, like, follow for more amazing content. Love you

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(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.

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(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.

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Building Machines is Fun, Here is one little simple to build machine that we think of for Creating Perfect Car Suspension amazing for Racing your Buddies who lay tracks or Perhaps Props on the Track. You can run at top of them without breaking a Sweat

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Huh... Squirrel (´ ⌣ ` ʃƪ)

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Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine

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We are almost Hitting 500 Followers. Thank you from the bottom of our hearts Your support Means a world to us. If you want to see more and sneak behind the screens and custom engraved in-game items Feel free to join our Patreon Thank you Stay Safe

i decided to change the main menu and added the ability to select the chapter in the main menu since it is faster.

NOTE: NONE OF THIS IS FINAL, EXPECT CHANGES THROUGH OUT DEVELOPMENT.

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In your restaurant you can have multiple arcade machines with minigames that you can play!

These minigames range from classic shootemups to this DanceMachine that you can play with your animatronics!!!
(and yes, i just made fnf in unreal engine...)

Here are the first images of the game's 1st city, Drakonia (which will also be the central capital) There's still a lot of work to do, but it's taking shape