Work in Progress in Unreal Engine

Share your creations!

M.O.P.S.

Also:
UI:

Added hints to the buttons

New Design of Quick Match

Changed Main Menu Design

Bugs Fixing:

Fixed bug when "XFace" doesn't hide

Fixed bug when decal "X" doesn't hide

Fixed bug when achievement "First Death" didn't give to player on Brenton Hall

Here is the hello neighbor 2 alpha 1 map that I exported :D

I exported the alpha 2 map to ue4

Waking Up Animation Sneek Peek 2

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NOTE: THIS IS A WORK IN PROGRESS, THE HANDS WILL BE ANIMATED AFTER ITS FULLY COMPLETED, DONT GO IN THE COMMENTS AND SAY SOMETHING I DONT LIKE, SUCH AS SUS OR A GIF, YOU WILL GET A BLOCK FROM ME.

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Small mechanics updates alongside with some other changes (Yes, I added cool lighting to the test map).

Once again sorry for the lack of updates. Robin is struggling with some personal stuff currently.

Despite the lack of updates, we're applying to two programs, one for starting your own games studio, and the other ones is Swedish Game Awards (MORE BELOW)

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Remade an old NPC for an in-game card game today, wdya think?
(pixel art in comments)

A New Perspective.

We added fewer areas this time, though they started to become more and more intricate gameplay wise.

#indiegame #parkour #unrealengine

  2 votes Voting finished

2/08 👀