Work in Progress in Unreal Engine

Share your creations!


The last few months have been really busy. I'm working on 4 different game projects, it's a very hard time. I hope to get some time soon to continue working on Molten Jaw. This is the bike I want to use for the Ride mini-game.
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Loading...Hit Flash, with bonus Hit Stop on charged attacks! 💥
(Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.)
#UnrealEngine5 #megaman

Loading...Created a page for "Post-Speed" on Steam! 🚀
https://store.steampowered.com/app/3499860/PostSpeed

The exit is calling.. but is it your true escape?
I have Applied For The Fazbear Gameverse! | Five Nights at Freddy's : Witness
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Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
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So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game.
Vintage animatronic models by @Battington
& @TheMediocreMakers ![]()














