Work in Progress in Unreal Engine

Share your creations!

The last few months have been really busy. I'm working on 4 different game projects, it's a very hard time. I hope to get some time soon to continue working on Molten Jaw. This is the bike I want to use for the Ride mini-game.

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Hit Flash, with bonus Hit Stop on charged attacks! 💥

(Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.)
#UnrealEngine5 #megaman

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Created a page for "Post-Speed" on Steam! 🚀
https://store.steampowered.com/app/3499860/PostSpeed

The exit is calling.. but is it your true escape?

I have Applied For The Fazbear Gameverse! | Five Nights at Freddy's : Witness

A new NPC comes into play ! This is your kingdom's priest, who will probably be very useful in controlling your influence over the population

#game #indie #draw

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine

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Glass Wip
#HNRTX

Electric lock model

So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game.
Vintage animatronic models by @Battington & @TheMediocreMakers