Work in Progress in Unreal Engine

Share your creations!

Main Menu for Catman for Unreal Engine 5.6


💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.










Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.

Working on the 3D Menu of my Catman Horror Game in Unreal Engine 5.











I will not rejoice at what happened to the project. literally there was a new atmosphere. I also made almost all the textures of the resolution, and also some reworked. I will transfer some assets, because they are bad.



Need a break from the madness? 🔥🪑 Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are in—and they’re essential for survival.