Work in Progress in Unreal Engine

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Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

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Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

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FROSTMARE MENU PROTOTYPE What do you think about how it looks? I'm waiting for your comments. Love you guys <3

#MeloDancer- Wishlist on Steam!
From Solo #gamedeveloper!🎮

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WIP - Main Menu

Ready to "Press Any Key" to start The Mage Slayer?

#gamedev #indiegame #comic #action

新しいカバーアート公開! リズムに合わせて潜るターン制ローグライク 「Melodancer」 がついにSteamに登場 🎵🕯️ 音とメロディで戦う、新感覚ダンジョンクロール。 ぜひウィッシュリストに追加してください! #Melodancer #インディーゲーム #ゲーム制作 #ゲーム紹介 #ローグライク #リズムゲーム #ドット絵 #Steamフレンド募集

Ru:Итак, я начинаю делать первый девлог по прототипу в котором расскажу об о том как я пришел к идеи прототипа.

En:So,I'm starting to make the first devlog about the prototype, where I'll tell you about how I came up with the idea of the prototype.