Work in Progress in Unreal Engine

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Balladrion is a roguelite ARPG with a dark fairytale atmosphere.

A playable demo featuring the first two maps will be available on January 6th, 2026.

SteamWishlist: https://store.steampowered.com/app/3756740/Balladrion/

Watch the first Devlog for Project Exodus - a spiritual successor to Halo, built in Unreal Engine 5
https://youtu.be/qGJkHArjhNA

https://youtu.be/qGJkHArjhNA
https://youtu.be/qGJkHArjhNA
https://youtu.be/qGJkHArjhNA
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What if this game played differently ?
Early prototype, testing movement, combat feel and zone visuals.
Curious to see where this goes !

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I think it's safe to say it was a great first day of programming! ^^

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The Button Effect has been nominated in the Most Anticipated category in the upcoming Thinky Awards!!

Community voting is now open:
https://thinkygames.com/events/awards/vote/

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I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

He was watching you.

He knows everything.

He was always there.

He killed you.

The Afton's Register Chapter 2: Rewind.

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Day 1 of making my own RPG, I love this type of graphical and atmosphere universe. I took some inspiration, build history and mini-map system !

I will do all programming code and use Unreal Engine assets to help me with the graphic design.

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We Are Not Alone in the Fog | Lobo WIP

Quick peek showcasing one of the environments in Lobo.

We are not alone in the fog, and they definitely don’t come alone.

Combat design, environment design, and sound design are still in progress.