

Share your creations!


Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.


Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.


💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.










the transfer to ue 5 is successful.
the game began to look better and also increased.
(fps UP)









I will not rejoice at what happened to the project. literally there was a new atmosphere. I also made almost all the textures of the resolution, and also some reworked. I will transfer some assets, because they are bad.

Where are we...?


A new version of BATTLE SIMULATOR is now available! To celebrate, enjoy this gloriously cringe AI-generated animation to test the models 🤖 have fun xD! (40% off the full version until next week)
https://gamejolt.com/games/battlesimulator/862134


Need a break from the madness? 🔥🪑 Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are in—and they’re essential for survival.
Welcome to the Unreal Engine community on Game Jolt!
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.
Join the community and share your own creations!
RULES
Keep all posts SFW!
Only post content related to the community.
Be nice!
Make sure you read and follow the Game Jolt Site Guidelines.