All Posts in Game Dev

Post GameDev things!
How I usually plan a game dev project by study tends of what the audience like about a game or dislike for improvement. Then apply them in the GDD to list the mechanic, difficulty and levels before adding the aesthetic as part of the gameplay.
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Unfinished Concept Art for the play-testing look of Bareall.
(some of the concepts we have shown so far will not be fully shown all over the internet but once all of this is ready, it'll be in the day of light.)

Mark Pinter resigned for 5 days, and now the owner is Donald Trump.
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Loading...Working hard 💪💪🔥
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Loading...#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260211
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

#Devruary Day 11
The story (OCs) usually comes first when planning a game. That doesn't mean I'm going full narrative only game though. At that point, I think about what type of gameplay would best fit the setting.

Plan? I never plan anything unless its something so stupidly ridiculous i feel i must do it. I go with the flow 99% of the time. and it all works out in the end surprisingly.






















