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How is a pushable block the hardest thing I’ve tried… #godot #gamedev #day9

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#GrottoEscape DEMO PROTO 0.20.0 RELEASE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 23, 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260224

I was thinking of starting a programming group to share ideas and help each other .

Would you like to join ? Leave a comment .

#Devruary Day 24: Releasing a game only to realize you've 100% fucked something up (Tons of bugs andf glitches, terrible accessibility to the game itself, etc).

I'll be doing a booth for The Obsessive Shadow at Akai Con in Nashville, TN Jun 26-28! Come say hi if you attend! We are planning to have a big booth for VR Demos and likely even a Public PSVR2 Demo!

🎟️Get tickets here: https://akaicon.com/

What scares you/ME the most about releasing a game??? Arguably a #Devruary question that's like again....Super easy and simple to answer here!!!!!!

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your choices DO matter!

testing of a complete overhaul of a dialogue system i made around mid-october 2025

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I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

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here is a video of the fireball ability placeholder atleast well ignore the white box at the upper left corner of the screen i didnt complete the hp ui yet