General in Game Dev

Post GameDev things!

Finally, we have trophies!

Loading...

i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

Hey guys! Just released a patch to the game again to V2.3.4! This update basically just fixes the bugs I encountered in one of the gameplay videos of the modes in FNaSf I've recently watched.

(Read the article for additional info)

Something Stored Away....

now that the game is released completely i would like to show you the first ever bug of it (dated sep 7 21)

im glad i was a part of the project from the beggining (apologies if i couldnt contribute as much as i wanted)

PLAY IT https://gamejolt.com/games/outertale/643082

🎉 Exciting News! 🎉

Been practising making thumbnails this past week, think this one turned out pretty well!

Loading...

For day 572 of coding, I have changed the amount of objects spawned per room in order to better distribute them evenly

Demo Info

Loading...

#026 - Strategist, Glitched Tactician