General in Game Dev

Post GameDev things!


i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
Hey guys! Just released a patch to the game again to V2.3.4! This update basically just fixes the bugs I encountered in one of the gameplay videos of the modes in FNaSf I've recently watched.
(Read the article for additional info)

now that the game is released completely i would like to show you the first ever bug of it (dated sep 7 21)
im glad i was a part of the project from the beggining (apologies if i couldnt contribute as much as i wanted)

🎉 Exciting News! 🎉






For day 572 of coding, I have changed the amount of objects spawned per room in order to better distribute them evenly