Screenshot Saturday in Game Dev

Post GameDev things!
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The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.

https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak

DEMO 4 will come up in a few months!

#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA
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I'm clocking in this Weekend with some Hype!

don't make a habit out of this

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One more boss death and I'm done (with boss deaths)!

These shots show the new menus from new mode called Rush. In this mode, player will go to next boss after each boss fight and so on until he dies.

There's rush counter which could be exchanged for money or other bonus in the base.

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Grappling hooks

I decide to make some arcade games before Jin Westry release, so that this franchise will get an iconic beginning

AAAAAAAAAAHHHHHHHHHHHH!!!!!! SCREENSHOT SATURDAY!!!!!

*cough* Anyways just making models for my secret project! The save menu feature will be hard to make because I'm using unreal for this project but yeah here ya go another model!!

#ScreenshotSaturday

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Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Totally not teasers for some main plot points in Lucid.

Almost done!

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