Screenshot Saturday in Game Dev

Post GameDev things!

Secrets of The Deep has been completed and I'm updating its sequel which is this game.

Today's screenshots show recent updated stuffs.

Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.

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Demonstration of new animation in Stones Keeper. The game is currently 60% off

Game on Steam: https://store.steampowered.com/app/1723530/Stones_Keeper/

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An enemy concept for Pride's realm

Солнце яркое

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3 powerups for minigolf.

The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo

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To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!

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Still a W.I.P, but the 2nd level of Team Slay-Bells is almost ready! Just a few minor things to fix and it's pretty much finished! ^^

Here's some footage!

I manually created volumetric lighting in my game using beams today! What did you guys do?