Show & Tell in Game Dev

Post GameDev things!







Some designs of vehicles and spaceships that appear in my games in The Black Cube series. Made and rendered in 3dsmax (the rocket in the last picture is Unreal Engine 4)


I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)









#UnderwaterDiving BETA DEMO 0.98.0 AVAILABLE
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20240710
BETA DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


a new version Unity NextBot-ness is out, featuring a new type of special opponent, where with every (re-)start of a level you get a random chance to face against.
here's the (loading) sequence once you get that chance


Insectile boards come in all shapes and sizes!
🐛🐌🐌
🦋🐛🐝
🐝🦋🐌





















We made small bug fixes, and also removed a couple of unnecessary things.
What changed?
- Removed the softlock that skipped the defense episode.
- New art has been added and implemented.
- Removed 3 unnecessary locations in the 5th chapter.
PokéTower Funk v1.0.2 is out now! Only some minor changes, such as fixing a glitch in the retry screen, and redesigning the notes entirely.
Check it out!


New characters comming soon
