Show & Tell in Game Dev
at this moment i am editing the official comunity for the game, so for now just leave it alone until is ready to go for the public.
#UnderwaterDiving 1.0.0 AVAILABLE
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20241020
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Working on randomness
A mechanic that I have been avoiding is randomness, for the simple fact that I thought it was complicated and also that I don't really like that type of games
#IndieDev #GameDev #PixelGame #HorrorGame #DontLookBack #MonsterGame #Game
It is a simple tower defence game with scanned paper to make a nice art style.
Defend the city at ALL costs against endless waves of enemy vehicles.
https://gamejolt.com/games/draw-your-defenses-on-sketch/932533
It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.
https://gamejolt.com/p/astral-cat-now-has-its-own-animated-logo-…
Check out the animated logo I made for Astral Cat!! (Also the music)