

Post GameDev things!


I also revised the frame that you see when you hover over the plot. The frame adjusts to the boundary of the plot.


Ever wondered how devs measure performance on real a NES, which has no dev kit? A common way is the change the "color emphasis" while an operation is executing, during rendering. This effectively draws colored bars representing how long something takes.



















Don't touch the purple stuff. 💀
Unless you've got the golden stuff! ✨






















I have been adding few changes and testing new ideas with this little prototype. Will try to add online mode too for more people to try it.














🥳 Announcement time! 🥳
I'm thrilled to let you all know that A Sister's Journey will be taking part in the upcoming #SteamNextFest, starting on Feb. 6th!
Wishlist/follow to be notified on launch 💜 : https://bit.ly/ASistersJourney




























FIRE IN THE HOLE!
Since I'm making a new power that will also use the Explosion code, I'm improving the explosion animation!
Click [Read article] for more details!



























I can freely set the size of the market. The market stalls and decorations are automatically adjusted.










Just a simple timelapse of the students going to the restaurant for their meal :)


Snowy base in the woods 🌲🌨️









































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