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Share your creations!

Edit: never mind, quick fixed before bed.

Added Wall Torches, but messed up the depth value. Whoops!

Also, for some reason you can stand on them!?! (your y gets offset when over them

I'll fix it in the morning, it's way past slep time.

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Wow...this looks like an actual game now. Still gotta work with the 1st level a bit, but man you gotta admit this is cool right?

#draco #dragon #cartoon #indie #gameplay #wipwedsenday

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For day 406 of coding, I have applied the textbox to the player's card decisions. The box will adjust height to fit all the options available

Lots more coming by.

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Preview gameplay video for The Man Behind the Trigger (coming later this year).

Learn more about it: https://gamejolt.com/games/tmbtt/870565

So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.

I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.

Clear air space, no birds, weather checked. Drone flies freely. With no features by it builds.

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Even though I haven't been working on Lutaland directly, I have been working on creating new tracks for the OST! Attached to this post is one of these, but I don't know where or how to use it! Any ideas for a name or placement in the game are appreciated.

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Hmmm, changed how NPC's movement code works.

I've put it through the SystemTimer which reduces them to actions once per second. Seems to work with 100 Goblins?

There is delay between them stopping and their animation stopping might have missed a variable