All Posts in GameMaker

Share your creations!
Loading...

Death In The Afternoon : Devlog #2 - April 4th

Loading...

Pre-order Weefager on your wishlist of Steam!!!

https://store.steampowered.com/app/2749640/Weefager/

Loading...

For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon

Better Cave Gen v2.0

Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.

I just finished spriting the entire map of Lutaland! Obviously this is a pretty early design, and I will be adding terraforming details when I port it into Gamemaker, but I'm very proud of this!

SIGH.

On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2

on the other hand, urgh big inaccessible room image1

That shape shouldn't be possible, since it starts the floor gen from the same xy

Who is up for a Jam?? This one is a bit different.

OK! Reworked Cave Generation. Here's a gif of the smallest cave size, they get bigger the deeper you go.

Unless there's a special reason, every floor will have a [Up Stairs] to return to the surface and a [Down Stairs] to go deeper.

Nightmares . Nothing more .

I'm working on many new additions to Lutaland, including a platforming puzzle, a conversation system, smart NPCs, and more!

For those of you who were wondering, no, I'm not changing the art style.