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For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

¡Hey! Countless Army is on the TD festival of steam!

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For day 560 of coding, I have fixed the issue with the path not reaching certain parts of some of the rooms

Welcome Back, Commander

Or maybe not?

#indiegame #monster #boss

Nostalgia, Reflections from the Mirror of Time !

https://youtube.com/shorts/fD0fsHtfs74?feature=share

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For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped

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Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

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Stones Keeper II: The Chaos Lord announcement!

Take a look at the trailer to find out more about the new chapter of the story.

Wishlist now!
https://store.steampowered.com/app/2779310/Stones_Keeper_II_Chao…

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For day 558 of coding; I tried putting in larger rooms to see if it was possible with the current code, and it worked

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Added a new attack for Plantergeist, refined its other attack and added damage!