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For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

A New Journey Awaits.

New Update Releases by December btw.

its just that im so busy on another game, also busy on school and stuff

altho this wont be cancelled, sorry for my inactivity

Here's a leak for the troubles tho :D

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For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

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When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

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Here's the video that was supposed to be on yesterday's post

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For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

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I've been making some pretty risky design choices lately in Weefager...

This is the Soul Thief. What do you think of its unusual design? What do you think of the music playing?

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Just adding a new animation, and after finding out how to get it working it brakes two separate animations.