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Loading...For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.

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Check out the concert I gave with my orchestra the other day featuring video game music!! 

https://youtu.be/r5y8FAuPlWg?si=5ylQRgqYKE1WmfJP
https://youtu.be/r5y8FAuPlWg?si=5ylQRgqYKE1WmfJP
https://youtu.be/r5y8FAuPlWg?si=5ylQRgqYKE1WmfJP
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1#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.
I finally understood how to make manual control of your camera rendering.
Now i can make perfect 4:3 aspect ratio without any strange pixels stretching on my monitor.

Loading...For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better


















