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Hello again. I Have Made A Little "Devlog" Of My Game For Tiktok. If You Don't Know Russian Welp...

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

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I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.

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How To Make Good Tutorials For Your Game!

Just found out about a feature to stop crashing every time I make a new save-able variable. No more Traveler File Fixing

They say the worms down here can grow up to terrifying sizes... I wonder if that's true.

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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.

This software, called Music Maker Jam, is how I make #music for my games and videos!

What you see here is the main menu theme of the Return to Eternity Visual Novel Game!

Please give the #demo a play to hear this OST (links and software info in article)