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Happy St Patrick's Day yall!

Got a little #advice for ya: EVERYONE starts small and stays small for a while, with only a few having what it takes to finally get big.

TLDR: what it takes is screaming into the void for a LONG TIME.

Explanation in article.

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ENLARGING!!!

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So, i finally managed to make +- normal system, that handles everything, and ALSO it's much easier than Input Manager.

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For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

The showcase of the game has been released!

Enter into the next DELTARUNE LIVE STREAM! Right now!!! 👇

https://www.youtube.com/live/MsqwUlnkgUY?si=eSjtwuVrayjAQK_k

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simple platformer game I made a while ago, in one week

#indie #platformer #gamemaker

I Have discovered the power of The Signal, a proximity detector is the easiest way to explain.

Wip.

CHECK THE ARTICLE, THERE'S IMPORTANT STUFF!!!

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So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.

But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.