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For day 153 of coding, I altered the code used for sprite animation to have the animation slow down some

Retro game

NOW !
This one differs from the others and lies in your visual ability and not only in finding problems in the game!
Discover the tester in you!
GooglePlay:
https://play.google.com/store/apps/details?id=com.dadas.siviovip…
itch:
https://siviovi.itch.io/dadas-game-test

Amazon:

https://www.amazon.com/gp/product/B0C6XXCTJD

 

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For day 152 of coding, I used what I've learned the moonwalking code in order to allow for strafing

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For day 151 of coding, I made it to where the player can moonwalk as long as a button is held

Hee hee

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WORK IN PROGRESS

P.S: The Story will continue from THAT point 5:10

#spyrooutofbrick #spyro #fangame #kwak1

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For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit

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For day 149 of coding, I made bomb arrows

They count as a separate equitable item, but will use a piece of ammo from both bombs and arrows

I'm finally back at GameJolt! I was away for a long time because I was creating my VK

Here's the Link to My VK: https://vk.com/sarekor73

Here's the Link to my Official VK Group for Rooms of Horror: https://vk.com/public219972656

Я наконец-то вернулся в GameJolt! Меня долго небыло из-за того что я развивал свой VK

Вот Ссылка на Мой VK: https://vk.com/sarekor73

Вот Ссылка на Мою Официальную Группу в VK для Rooms of Horror: https://vk.com/public219972656